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  • Skonec Entertainment | CEO Park Won-cheol’s XR Takeoff at Skonec Entertainment
    이슈 & 정보 2025. 6. 3. 19:20
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    Title: CEO Park Won-cheol’s XR Takeoff at Skonec Entertainment

    Company Overview  


    Skonec Entertainment Co., Ltd. (founded April 16, 2002) is a Seoul-based XR (eXtended Reality) content and platform developer. Listed on KOSDAQ, Skonec’s headquarters sit at 577 Seolleung-ro, Gangnam-gu, and it employs roughly 75–80 people (average annual salary KRW 47.6 million). Its subsidiaries include SKONEC(CN) CO., LTD. in China, SKONEC ENTERTAINMENT USA, INC., and the domestic ㈜스코넥엑스알. Skonec holds ISO 9001 (quality management) and ISO 14001 (environmental management) certifications and has supplied XR simulation systems to the Ministry of National Defense, the National Police Agency, and other public institutions.


    Major Business Areas  


    1. XR Gaming  
       -  Development and global distribution of VR/AR/MR titles such as Mortal Blitz, Strike Rush, and Another Door  
       -  End-to-end management of IP, publishing, localization, and live operations  
       -  Partnerships with Meta, Samsung, LG and others to expand MR content  
      
    2. XR Training & Education  
       -  XR-based simulators for defense, law enforcement, firefighting, chemical safety, medical and language training  
       -  Large-space “walking-through” systems, live-set immersive environments, multi-user real-time interaction and precise tracking  
       -  Deployed solutions for marine/air infiltration training, CBRN drills, police force exercises, chemical facility maintenance  
      
    3. Metaverse & Future Ventures  
       -  Fusion of metaverse, AI, blockchain and NFT technologies to create new business models  
       -  Franchise XR experience centers, theme-park attractions, escape-room adventures  
       -  Virtual conferencing, Vconec Live real-time avatar broadcasts, remote education and exhibition platforms  


    Financial Performance  


    -  2023 FY: Separate revenue KRW 6.15 billion; consolidated revenue KRW 6.20 billion; operating loss KRW 5.9 billion  
    -  2024 (to Dec.): Separate revenue KRW 4.1 billion; consolidated revenue KRW 4.4 billion; operating loss KRW 7.4 billion  
    -  Drivers of losses: heavy R&D and market-expansion investments  
    -  2025 fundraising: KRW 29.6 billion rights issue to finance next-gen XR tech, core IP acquisition, global infrastructure and an XR experience center in Uiwang, Gyeonggi Province  


    CEO Park Won-cheol’s Background  


    Appointed March 2025, Park Won-cheol brings over 20 years of experience in financial institutions, a reputation for integrity, and extensive domestic and international finance networks. At a recent investor presentation he declared:  
    “2025 will be the year Skonec proves real XR achievements. We’ll turn market complexity into opportunity and evolve from a content studio into a revenue-driving XR platform company.”


    Future Investment & Industry Goals  


    -  Next-Gen XR Technology  
      – Advance VR, AR, MR technologies: large-scale XR, industrial/public sector solutions, AI-driven XR platforms  
      – Collaborate with Qualcomm, Samsung, LG to accelerate global MR content launches  

    -  Core IP Development  
      – Secure and expand flagship IP (Mortal Blitz, Strike Rush, Another Door) globally  
      – Invest in new game and educational IPs for diversified applications  

    -  Global Expansion & Infrastructure  
      – Deploy capital from the rights issue to build overseas distribution and service networks  
      – Leverage entry onto Meta, Pico and PlayStation platforms for broader market reach  

    -  Business Diversification  
      – Strengthen B2B/B2G XR training and simulation contracts with defense, police, fire, medical sectors  
      – Grow B2C XR experience venues, theme-park attractions, escape-room franchises  

    -  New-Tech Convergence  
      – Integrate metaverse, AI, blockchain and NFT into XR offerings  
      – Develop blockchain gaming software, NFT content creation and distribution  


    Conclusion  


    Since its 2002 inception, Skonec Entertainment has led Korea’s XR content evolution. Under CEO Park Won-cheol’s financial stewardship and with KRW 29.6 billion in new capital, Skonec aims to deliver tangible XR outcomes. By deepening technology, securing IP, expanding globally, diversifying business lines and embracing AI, blockchain and metaverse synergies, the company is poised to transition into a profitable XR platform powerhouse and claim a leadership role in the next generation of extended-reality industries.


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